I was shown this process by Bjorn Hurri, which I adopt now to how i work. Starting with quick thumbnailing in the beginning. Focusing on shape design and readability.
The idea is to create an assassin character that has a style influenced by world war 2 era fashion, but not tied down to that time period.
At this stage, after revisions and inputs, the chosen designs are taken to the next stage. I also experimented with other classes to allow more possibilities.
At the end number 1 was chosen as the Sniper.
I wanted the sniper to have a playful yet lethal personality.
head variations were made to find the most suitable design that fits her character.
At this time I also worked on the other members head designs.
the chosen designs and material call out
a grayscale rendering helps me to see if any areas need further work before going into color
I did a quick color pass to see how the colors are working together and making sure that it contributes to her character
final rendering of the sniper character