thumbnailing process
       
     
design refinement
       
     
head variation
       
     
finaling the design
       
     
grayscale
       
     
color pass
       
     
final design
       
     
thumbnailing process
       
     
thumbnailing process

I was shown this process by Bjorn Hurri,  which I adopt now to how i work. Starting with quick thumbnailing in the beginning. Focusing on shape design and readability.

The idea is to create an assassin character that has a style  influenced by world war 2 era fashion, but not tied down to that time period.

design refinement
       
     
design refinement

At this stage, after revisions and inputs, the chosen designs are taken to the next stage. I also experimented with other classes to allow more possibilities.
At the end number 1 was chosen as the Sniper.

head variation
       
     
head variation

I wanted the sniper to have a playful yet lethal personality.
 head variations were made to find the most suitable design that fits her character.
At this time I also worked on the other members head designs.

finaling the design
       
     
finaling the design

the chosen designs and material call out

grayscale
       
     
grayscale

a grayscale rendering helps me to see if any areas need further work before going into color

color pass
       
     
color pass

I did a quick color pass to see how the colors are working together and making sure that it contributes to her character

final design
       
     
final design

final rendering of the sniper character